| RPG facts: from pjrpg.com (I find them hilarious)
The sun never sets until you sleep in an inn or a tent, or if there's a special event.
No matter how small your bag, you can still carry up to 99 of each item.
It doesn't matter how strong or powerful a character was in
the past, he will always start out barely strong enough to kill the
second boss.
Instant death spells only work on monsters you could kill with one stab anyway.
Items in treasure chests, even in someone else's house, are yours for the taking.
The world holds an infinate supply of monsters at its desposal, so no
matter how many millions you kill there will always be more of the same
type with the same exact color design.
The messier your hair, the more likely you are to save the world.
If someone in town tells you that they heard a rumor, it's true.
Regardless of the number of medicines and herbs you carry or of the
cure spells you know, you can do nothing to treat or cure other people.
When you get injured by a sword, or other weapon, blood will not pour out, only numbers.
In actuality, Fire spells don't actually burn the suroundings. But if
they did, Fire spells would have to be banned from forests. Smokey
Apart from yes and no, the hero never speaks.
People will always be at the same place, doing the same thing.
In the RPG world, nobody minds sleeping in the same room regardless of the party's gender.
Sleep is the only absolute necessity of life. You can travel all over
the world and fight as much as you want, and there is never a need to
eat, drink, or go to the bathroom.
I learned that most people only have one good thing to say.
You would think a hero would grow a immuinty to potions, becuse he drinks about 50 a day.
Dancing at the end of a tiring battle even when half dead is an absolute must!
When observing people through a telescope, you can hear their conversations. (Secret of Evermore.)
Relics from ancient civilizations tend to be very dangerous things and are usually better off if left undiscovered.
Monsters have money and various useful items which they could never use for themselves.
The ultimate boss will always die like a power ranger monster(it will explode after you hit him until he dies)
Attacks that seem like they would destroy the world are limited only to your intended target, so use them freely.
The world is flat.
Ghosts can be killed with swords and arrows.
The place where the hero starts will always be surrounded by the
weakest monsters possible. That way, he can train, become stronger, and
get a false sense of security.
Dying is just a short cut back to the inn.
Regardless of the number of people in your party or the number of beds
in an inn, you should all sleep in the same bed in order to receive the
minimal rate.
Getting shot out of a cannon never, ever results in injury.
When you need to flee from an enemy, you may feel free to
abandon your wounded, because, of course, they can catch up to you once
the enemy glances away.
Half of the world has a twin.
If you see a guy named Cid, chances are he is important.
If all but one character dies in a battle, the last one can carry them all back to the nearest inn.
No matter how sharp the enemy's sword is, you never bleed.
When you fall asleep in a fight, being struck by a bolt of lightning won't wake you.
If your enemy is hundreds of feet tall pay it no mind, for
you can eventually kill it by striking it in the foot, leg or crotch
repeatedly.
Whenever there are two people standing on each side of a door, they will both say the same exact thing.
People never lock their doors, and won't be disturbed if you go in unallowed or even take their stuff.
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