Sunday, June 08, 2008

  • An Early Attempt At 4e Game Design

    Still really, really, ambivalent about 4e. It goes out of its way to make itself hard to like. Nonetheless, I keep trying, because I don't want to lock myself out of a good chunk of the market and because there are interesting ideas buried there.

    So I was playing around with monster design. I wanted to try to get away from the standard "Bag-o-hit points" or "flinger of nukes" and come up with something interesting for an urban setting.

    Rabble Rouser    Level 5 Controller(Leader)  

    Medium humanoid    XP 200

    Initiative +3    Senses Perception +4

    HP 60; Bloodied 30

    AC 17; Fortitude 17, Reflex 17, Will 19

    Speed 6

    Melee (standard; at-will) * Weapon
    Quarterstaff +10 vs. AC; 1d6 + 4 damage.

    Stand and Fight! (immediate reaction; when a minion with line of sight is killed; recharge 6)
    The minion is not killed.

    Stunning Proclamation (standard; encounter)
    Close Burst 3; Attack +9 vs. Will; Target is stunned until attacked by an enemy (save ends). Target must understand Common.

    Aura Of Leadership
    Any allied Human Minion with line of sight to the Rabble Rouser gains +2 Will defense and +2 to attacks

    Alignment Any    Languages Common
    Skills Diplomacy +11, Insight +9, Streetwise +11
    Str 10 (+0/+2)    Dex 12 (+1/+3)    Wis 14 (+2/+4)
    Con 15 (+2/+4)    Int 15 (+2/+4)    Cha 18 (+4/+6)
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