|
| We may all differ on the definition of art... what is art, what is it's role or purpose...etc. etc. etc. We can go over that until the cows come home and the stars burn out and the earth ceases to be. The important question is going to be: so, while you were arguing, did you make anything?
Kent Rogowski's art is pretty varied but it seems to basically revolve around photography--either very unusual arranged situations or unusual objects.
His approach is pretty simple: ask a question, get an answer. What do our stuffed toys look like on the inside? What is the narrative of a romance novel cover? How many ways can I make a landscape with puzzle pieces?
Maybe his pieces aren't too terribly "deep" but they seem fresh, honest and satisfying in a way--they answer your question and gently invite you to ask more questions and pursue more answers...
| | |
| Art Blog: Jerry UelsmannPeople often ask me why I love film photography. I have to agree that it's a difficult medium--the chemicals stink, the darkroom can be oppressive and anything, I repeat ANYTHING, can go wrong.
But when you get down to it, there's a kind of reality to the process, tangible contact with light, that digital will never manage. When you hold developed film in your hands, you are touching light. A piece of plastic that has been burnt by actual material contact with the rays of the sun and the emulsion. In turn, you must take actual light and burn another image onto a piece of real paper--light is always a part of the process.
Note however, I never said anything about film photography being "truer" than digital... and this is because of people like Jerry Uelsmann.
He is truly the photoshop-before-photoshop... accomplishing feats of fantasy and wonder with double negatives and other darkroom tricks. Just look at some of his work... it speaks for itself.
| | |
| Art Blog: Church Marketing SucksWhile I'm not a design student, I like to keep a nose in the design world. Design is critical and important to every aspect of our life, whether we're aware of it or not. In a single day you've probably made multiple, subconscious decisions based on the design layout or typographical choices presented to you... after all, what do you think "same great product, exciting new look" means?
Good design is even more important now than it might have been in the past since modern culture is so visually oriented.
We look first. Color, size, layout reach us before we begin making the cognitive connections required for reading.
Given this fact, I've often been surprised by the poor quality of typography and design utilized by most churches... and so were the people at "Church Marketing Sucks".
While they and I are not in agreement on their whole "we say sucks because that's how we stay authentic... and cuss words are culturally defined anyway!" I do agree with their assessment of the importance of design in the church.
It's not just about being flashy enough to play with the "Big Dogs"... it's about presenting the message of Christianity with the same kind of excellence that we put into selling hotdogs.
| | |
| Daily Art: Design MistakesWhoops! I have epic fail syndrome and missed two whole days this week. I will not bore you with either reasons or excuses.
Instead, please go here and read these 15 Awful Mistakes Made By Designers.
These are actually applicable to non-design art students as well... particularly number one: Design (or any other art form) is NOT a throw-away commodity.
Whether you're designing t-shirts, taking portraits, painting, sculpting... what we do, and how we "sell" ourselves to others affects not just you--it affects how these people will treat other artists.
If you act like what you do is "nothing" then they will treat it as nothing. Let's not kill ourselves with false modesty--what we do is hard. Nobody in the professional world, in ANY industry from the medical community to plumbers will work for nothing.
We shouldn't be any different. What we do is hard... otherwise, other people wouldn't ask us to do it. So take a little deserved pride in your handiwork... if not for you, do it for the other artists this person will meet.
To all non-majors... thoughts? I've not had a chance to talk about this topic much with people outside of my major.
| | |
| Daily Art: Concept ArtThis is less of a review and more of a plug...
I'm a style-fiend... which means, I love looking at how other people are drawing and characterizing things. I get inspiration by *cough* copying what I like and integrating into my own style.
There's no better place I've found so far for finding "inspiration" than ConceptArt. Aside from the massive galleries you can browse, there's a forum for interacting with other artists to get tips, advice, critique, and a ton of other fun things like competitions to illustrate a given theme...
Even if you don't draw or cartoon or intend to go into illustration, animation or cartooning... give it a look through. You're looking at the future face of entertainment.
| | |
|